The Vanishing Designer

#design

A black & white photo with a person standing on empty land, holding umbrellas, vanishing into the mist.

Photo by Gabriel, under Unsplash License

“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyse a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.”
— Robert Heinlein, Time Enough for Love

Visionary designers have lost their conceptual integrity to an industrial complex optimized for consensus, predictability, and short-term business gain. The rise of customer-obsession mantra and data-driven culture cultivated a generation of designers who only take risk-free and success-guaranteed steps towards the inevitable local maxima of design monotony.

Look around us. Every business is an app and every app feels the same, because every designer has the same resume, follows the same process, graduates from the same program, uses the same tool, scrolls the same Dribbble feed, reads the same Medium articles, expects the same career outcome, lives in the same ideology bubble.

We didn’t envy Steve Jobs, Massimo Vignelli, and Dieter Rams for their status or prestige. It is their first principle thinking implemented through a rigorous design process backed by their boldness and iconoclast character that set them apart. They inspire us to believe in our practice and stick to our ideals. They gave us hope: when we were fresh out of school, we thought it would only be a matter of time before a client with great taste would notice our talent.

But years later, many of us made no progress towards our ideal model of a designer. We found ourselves in a consensual hallucination known as “design” which bears no connection with our dream of achieving greatness. If we suddenly wake up, we would see how badly we have been short-selling our talent. Well, one would be lucky to be able to sell anything, for it implies some bargaining power over a potential client. Most of us are just replaceable commodities on the labor market. The market sets the price. The employer decides what we work on. We no longer own our career, let alone our dreams.

The Silicon Valley giants, testifying with their runaway success, claimed to have “solved” design as an engineering problem. The solution substituted the human essence of design — intuition, ingenuity, and taste— with the tangibles, measurables, and deliverables.

Companies say they are “design-driven”, but designers are actually driven by dashboards filled with metrics like CSAT, NPS, CES, DAU, MAU. We rigorously run tests, studies, experiments as if innovative ideas are hidden in spreadsheets, waiting to be extracted by data scientists.

We’ve put too much trust into the system. The system measures success. The system guarantees success. The system delivers success. We clock in, clock out, one design sprint after another. The system is run by the business, of which the designers have become slaves.

The system did help many startups take off and eventually become giants themselves. Thanks to the system, no customers will be annoyed by a surprising change in the UI ever again. Thanks to the system, the poor designers were caught by the review committee before their blunder destroys the business. Thanks to the system, mobile apps, and SaaS business boomed, jobs were created, our lives became more convenient. We invented the attention economy, created a generation of social influencers, and built media platforms that reshaped the publishing and advertising industry. This is not backhanded criticism on how companies took away our privacy and destroyed our real-world social fabric. I truly believe this generation of designers has changed the world, in many positive ways.

But at what cost?

In order to achieve efficiency, measure effectiveness, and guarantee success, the system reduced designers into replaceable labor and fit their practice into project management framework optimized for predictability and immediate output, such as Design Sprints. Nowadays, a company can easily move designers from one project to another without losing productivity. A company can even fire its entire department of designers and quickly replenish with new hires. But the leverage an employer has over its design employees is only a side effect.

This efficiency is realized by a chain of standardization. The design output has been standardized to interface with engineering. The design process has been standardized to supply design output. The designer’s skillset has been standardized to follow the design process. The design education has been standardized to build the skillset. Every link of the chain ensures predictability, predictability ensures stakeholders of profit, and profit incentivizes further investment into the standardization. Welcome to the industrial complex.

You may ask, “What’s wrong with building a more efficient economy? And how’s this different from everything that happened after the industrial revolution?”

A shift in the process symbolizes a shift in the culture, which gets internalized into our beliefs and values. As with any system that promotes a set of values, a standardized design discipline creates a mainstream that marginalizes people who don’t share the values behind standardization, effectively outlawing designers who follow idiosyncratic processes. The result? Look at the system that perpetuates racial inequality that we are trying so hard to fix today.

Losing the design diversity means falling into a singular narrative of how design must be done, which grants unfair and self-reinforcing advantage to the mainstream while discouraging, stifling, or even punishing the idiosyncratic designers who bring unorthodox but remarkably innovative processes to the table. The true opportunity cost is the diverse future that humanity can no longer access.

A future without diversity is fundamentally stagnant: imagine designs so standardized that you can’t tell them apart. While every design is guaranteed to be good, none will be great. New designs are marginally better than previous ones with the rate of improvement eventually approaching zero. We have reached the heat death of design.

To myself, to other designers, to our discipline, to this young and ever-shifting industry, in defiance to standardization of the design process, in defense of design as a humanly art and craft, I urge you to design with courage, as a human, with idiosyncrasies. It is also your responsibility to educate and influence people around you. Tell them, or even better, show them the difference between a good design and a great one. If you don’t know how, start with this list:

  1. Make a bold decision (that is controversial).
  2. Make a mistake (as a result of a bold decision).
  3. Challenge “conventional wisdom”.
  4. Challenge authority (that preaches conventional wisdom).
  5. Challenge hierarchy (that perpetuates conventional wisdom).
  6. Ignore the committee (and the need to converge).
  7. Decide who your clients are (and aren’t).
  8. Ignore clients that aren’t (especially those who pay the most).
  9. Cultivate clients if none exists (instead of compromising your design).
  10. Be a generalist (and ignore your job title).
  11. Be a specialist (who specializes in being a generalist).
  12. Design things from scratch (and build them yourself from scratch).
  13. Design things that no one wants (yet).
  14. Design freely (and think freely).

The UX Collective donates US$1 for each article we publish. This story contributed to World-Class Designer School: a college-level, tuition-free design school focused on preparing young and talented African designers for the local and international digital product market. Build the design community you believe in.